Three Blog Posts to Read
A friend of mine who works at the American Association of Museums sent me a link to a new blog which he said I would be interested in. I have been reading it for the past couple of weeks and have found it fascinating. If you get a second, check out Nina Simon's Museum 2.0 Blog.
Several things have been on my mind lately, but nothing as much as Americans for the Arts Annual Convention which is coming up in three weeks. We are constantly trying to find ways to improve the convention experience for our attendees, and this year's convention has many new bells and whistles. Needless to say, I have been reading a lot about conferences lately, and found Nina Simon's blog post Game Friday: Conference Connections really interesting. It solves the whole "I don't know anyone here" problem.
I have also been struggling with the phenomenon that is Second Life. For those of you who don't know what it is, check out the website. The best way I can describe it is a virtual earth, much like the video game SIMS. It has been getting a lot of press lately because of the role that it is playing in the political arena. It was announced recently that Second Life would host the first virtual political debate, and that presidential candidates are giving out virtual "I support XXXX for president" t-shirts that avatars are wearing. So how are the arts are going to play a role in this new environment? Check out this blog from Nina Simon about how museums can take advantage of Second Life.
Last but not least, I found Lewis Green's blog post Web 2.0 Reality Check and thought--are we all just wasting our time?
Several things have been on my mind lately, but nothing as much as Americans for the Arts Annual Convention which is coming up in three weeks. We are constantly trying to find ways to improve the convention experience for our attendees, and this year's convention has many new bells and whistles. Needless to say, I have been reading a lot about conferences lately, and found Nina Simon's blog post Game Friday: Conference Connections really interesting. It solves the whole "I don't know anyone here" problem.
I have also been struggling with the phenomenon that is Second Life. For those of you who don't know what it is, check out the website. The best way I can describe it is a virtual earth, much like the video game SIMS. It has been getting a lot of press lately because of the role that it is playing in the political arena. It was announced recently that Second Life would host the first virtual political debate, and that presidential candidates are giving out virtual "I support XXXX for president" t-shirts that avatars are wearing. So how are the arts are going to play a role in this new environment? Check out this blog from Nina Simon about how museums can take advantage of Second Life.
Last but not least, I found Lewis Green's blog post Web 2.0 Reality Check and thought--are we all just wasting our time?
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